Major Beta Update Notes - April 26, 2021
PixelTwips » Devlog
A major beta update has been released, it includes:
The momentum rework is now available, enjoy these changes with the gameplay mechanics!
[Gameplay]
- There are now up to 100 Stages in-game!
- Stages will now advance faster than usual.
- Each individual stage increases the speed scale by 0.01!
- It starts at 1.00 and can reach the max value of 2.00 (which would be Stage 100).
- You can go further than Stage 100, but it will not keep going faster.
- Distance is now measured in Twips, and Stages in Pixels (15 Twips in distance equals 1 Pixel).
- New bonus perks added: "Slow Pace", "Fast Pace", and "No Stages".
- Double Jump is now permanently enabled, no more need for a bonus perk.
- The "Double Jump" perk has been replaced with the following: "No Double Jump".
- A new exclusive presets have been added to Casual Play: "Practice".
- Exclusive to the preset is the following selection: "Immortal" mode, "Iconic" skin, "Prototype" arena, and "Freedom Interlude" song.
- Note: Exclusive casual presets will have customizations and more that are not available in other play styles like Custom Play or Visualizer.
- This preset also has a hidden variant.
- Note: Hidden casual presets will not appear on the Casual Play menu. To access a hidden preset, you will have to do something.
- Note: Hidden casual presets will not appear on the Casual Play menu. To access a hidden preset, you will have to do something.
- Exclusive to the preset is the following selection: "Immortal" mode, "Iconic" skin, "Prototype" arena, and "Freedom Interlude" song.
- Adjusted the following Casual Play presets: "Original", "Bit.Video", and "Atmosphere".
- The "Pause" mode has been adjusted, no longer will the mode stop the player while mid-air.
- A new mechanic was added to help out the player stay in the middle of the screen.
- If the player is close to the left side, it will start to speed up.
- If the player is by the right side, it will start to slow down.
- If the player is in the middle for 10 seconds, it will return to the natural speed.
[Music]
- All songs have been modified to reflect their current state.
- Some have been altered to be different while progressing through the stages.
- All available songs now have a variant to be specifically used in Stage 100.
- The songs change their progression order in the following stages: 0, 20, 40, 60, 80, 100.
[Visual Effects]
- Every 10 stages, the hue colors change for every individual arena.
- They have been adjusted to transition through stages properly.
- The grayscale effect changes in the following stages: 90, 100.
- The arena variants now change in the following stages: 0, 30, 60, 100.
- Arena variants will no longer change when replaying a selected play style or preset.
- Every arena has a new wireframe variant that will be only used for Stage 100 and above.
- The hue and grayscale visual effects will no longer affect everything on the screen.
- Hue color visual effects are now visible on the main menu.
- Pausing the game will no longer disable the visual effects for a specific amount of time.
[Misc]
- Text corrections were made across the game.
- Added three new random title screen messages.
- Fixed an undetected flaw regarding memory usage.
- Platform colors have been adjusted in order to be more visible.
- Fixed the difficulty bar not displaying the current difficulty properly.
- Fixed audio issues when pressing retry or exit on either the game over or pause screen.
- Adjusted the visualizer to accommodate the changes with the momentum rework.
- If you have the visual effects disabled, now you'll be able to select the arena variants.
- Now you can remove the player within the visualizer.
- If you do so, the trails option will get disabled until the player is brought back.
- Fixed inconsistencies in the following menus: Casual Play, Custom Play, and Visualizer Menu.
- Finally, multiple undocumented fixes, balances, changes, and improvements were made.
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PixelTwips
A simplistic endless runner with different ways to play and a variety customization.
Status | Released |
Author | Bryan Bonilla Diaz |
Genre | Platformer |
Tags | 2D, Arcade, Casual, Endless, infinite-runner, Pixel Art, Retro, Side Scroller |
Languages | English |
Accessibility | Interactive tutorial, One button |
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